"Yes and..." and "No, but..."

These two rules from the world of improv that help build the game. I need player buy in just as much, if not more than, I need to make the game. To achieve this buy in, I need players to contribute what they think is cool. If its just me narrating everything, then it would be more akin to reading a book or playing a computer game.

Yes and… Whatever you say is true. And here is my idea to build off of it and make it better. Try not to shut down others ideas, but work with them and make them better. “Say Bill, do you have any cousins in town? Yeah, I do, his name is Roger and he’s a blacksmith”

No, But… that doesn’t work for me, but here is a possibility that does. If something comes up in the game that doesn’t work for the player, it’s cool to deny it, but then have an alternate way of resolving it or an alternate idea. “Say Bill, do you have any cousins in town? No, I don’t, I’m an orphan with a mysterious background, but I did meet a guy from here once, his name is Roger and he’s a blacksmith.”

"Yes and..." and "No, but..."

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