Tag: Rules

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  • House Rule Hit Points and Scars

    Hit points do not represent getting wounded. They represent luck and stamina. This is a more immersive way of looking at hit points because it doesn't matter if you're at 1HP or 50HP, the characters still look and act the same. When a character is …

  • Rule of Cool

    Rule of Cool states that if the thing that you want to do sounds cool, and you're excited for it, we can find some way to make it happen. An in game example would be I was DMing characters through a tower that had been taken over by lizardfolk. The …

  • "Yes and..." and "No, but..."

    These two rules from the world of improv that help build the game. I need player buy in just as much, if not more than, I need to make the game. To achieve this buy in, I need players to contribute what they think is cool. If its just me narrating …

  • No Roll offs

    Characters can be antagonistic to each other. Players can not be. Differences between characters is awesome. That makes good stories. Conflict between characters, conflict in characters, and conflict between the party and their surroundings all make for …