Crows Over the Dales

Getting down with the sickness

Daylin, how many days do you have left? the thoughts come again to his bored mind. His eyes burn every morning when he wakes up. His joints are starting to get stiff and sore. He knows he has caught the blinding sickness, and hopes that he can make enough money to get out of this hell hole once and for all.
He needs to get out of this city. It’s rotting from the inside out and it’s taking him with it. He’s got a few silver in his pocket, but that’s all. Spent the last of it two days ago whoring at the Singing Siren. What’s the need of money if you’re just going to die anyways. There IS that pouch of emeralds he helped steal from that Sembian fop! Those are probably worth a good 100 gold a piece and definitely a ticket out of here. They probably keep them up in the Seniors Barracks, but how to break in to it? He’d never been good with the key-tongs. If only Hored was awake, he’d be able to break into that room! Hored worked for the Zhents as a lockpick for a time before he got a better offer with the Green Daggers and switched sides, but he hasn’t moved since last Moonsday. He succumed to the blinding sickness very quickly, damned weak humans.

That cure that the Thayan brought better work. It tasted bad enough. Cyrathas was smart in sending Irontusk to do that job. I don’t think that any of us besides maybe Mrs. Gwyn would be up for a smash and grab. And if that stupid Halforc gets nabbed, he’s smart enough not to talk. And if not, well, he knew the Thayans had that enclave in the north side of town. He’d just have to rough a few of them up.

Although, that is in the Dancers territory. And he knew if any of the little buggers recognized him being on their turf, he’d be found floating in the Sea of Fallen Stars.

Shit. Someones at the front door… Maybe that Sembian fop coming to look for his lost sac. Well, he won’t be leaving alive. Sad and all for three small gems.

Need a Good Filler/Change Over

Alright, this is just a filler before I get to writing a good story about how the group all changed up. I’m hoping to write something about how Cara, Rice, Horace, and Ophedes are walking up to the the Green Daggers hide out and how stuff keeps changing subtley and then more progressively into everyone changed and nothing is the same.

Out of character, the player that played Cara moved away for an awesome job oppurtuinity. Horace’s player had a summer job that kept him from playing, and we just kept game night going with board games until school started again.

When we did get the game going again, we added two new players and everyone wanted to re roll characters. So Horace turned into a Druid. Rice turned into a elf monk. Ophedes turned into a ranger? And Cara was replaced by an 1/2 orc monk and a Cleric of Tempus. I’m picturing the same actors, just different costumes.

Anyways, that’s the long break between May and October. And the complete change in line up.

Captain Jax, pear, roe.

Captains Log: 1372:9:18/1 It’s almost the autumn equinox. Finally able to load the candied pears and tuskfish roe on to the boat, but we’re still a little bit shy of making a profitable run. Scarsdale is a rough town, but I think we may be able to turn a good profit on the roe.

Captains Log: 1372:9:18/2 Late in the day I was approached by a dwarf heading downriver and looking for passage. I think I’ve seen him enter the Barons estate, so maybe he has the moons. He says his name is Riceak and he’s a trader. He also has three traveling companions. They look like they’re trying to be an adventurers. Ha. They’d probably melt if they got wet. Ah well, gold is gold. Too bad Scarsdale will eat em up and spit em out faster than a troll on a tuskfish.

Captains Log: 1372:9:19/1 Ships off. Cool Morning. No wind. 10 Barrels of candied pears: 500 gold paid. Selling price should be around 650-700 in port. 6 boxes of tuskfish roe tins packed in straw. Paid 1500 crowns. Should fetch at least 2500 crowns.
Cara – a sorcerer of some skill. Good performer. Gilly has taken a liking to her.
Riceak – Dwarf trader. Haggles well. They almost rode for free.
Horace – Lathanderite. I should ask him about that rash.
Ophedes – Gnome. He seems unhinged.

Captains Log: 1372:9:19/2 Evening approaches. No wind. Day was uneventful. Had crew do a man overboard drill. Gilly took a dip. He always fights it. Ha.

Captains Log: 1372:9:20/1 Light East wind. Night was uneventful. We should make Scardale Town by tomorrow morning. Passing Chandlerscorss. One Day Elle. One day, we’ll have a house there.

Captains Log: 1372:9:20/2 Gods I hate this river. Flood Troll clawed its way aboard. Thankfully, these wannabe adventurers have a little skill. Gilly damn near threw his short stabber to the dwarf after he barked at him. And that Cara! A few garbled words and a burst of colored light the toll was near helpless. It was good having them aboard, I did not want to hire on another Scardalian. They’re shiftier than those damn halflings. Troll jumped ship before we could finish her off. I’ll have to procure a couple acid vials for the trip back upriver.

Captains Log: 1372:9:21/1 Put into Kevlins dock. I know his boys only pilfer from docks that aren’t theirs. Sad to see Riceaks band head off though, all smiles. They don’t know what kind of town Scardale has become. I think I can find a good buyer for the pears at Scardale Provisions. If not, I’ll sell them to a captain from Tantras. I hope the Thayans still have their enclave outside of town. They will almost pay double for this roe.

If burning persists for more than three days, consult a physician.
We found the party sociopath.

From pitch blackness comes a point of light, then two, growing brighter… The light resolves itself to be coming from the torch and the light spell cast by Horace. The adventurers (they need a good party name) descend into the abandoned depot, through a small corridor into a trashed kitchen area. Warm coals still sit in one of the hearths. The depot is not abandoned after all…

Who’s snooping around the kitchen, thinks Bilik. Probably Belig, he went to raid more supplies from Thistle. I better hide, though, him and his gang are worse than Krig and I don’t want to lug in all their stuff like last time. Peeking out from under the table, he sees, not Belig, but some strange gnome… and a dwarf. Now, he better be still, they’re probably here because of Belig! Damnable grobnobber brought back gnomes and dwarves to wipe out the goblins. Don’t move, and they wont see you.

Ah, good their gone, but now Thar, Mugs, and Gammy are getting the snot beat out of them. HA! Serves them right, because they never let you play Orcbones with them. Bilik, you’re too good at Orcbones, that and you cheat, but everyone cheats. Shh, they’re coming back with Thar, Mugs and Gammy and taking them outside. Nows your chance to tell the boss we’ve got problems….

“Merse! We’ve got invaders!” Bilik shouts as he runs past the pit where Merse is busily slopping lizard meat to the many goblin runts she has nipping about her. Merse nods and goes over to her sleeping pad to grab her elfskewer and jar of venom. Damn invaders will have to go through her to get to the runts.

Bilik, runs to the back room, where Krig is holed up with all his treasures. He says he can read, but Bilik doubts that. He’s got a book in his hands as Bilik runs in. “In. Vade. Ers.” Bilik pants, making one word into three.

Krig, throws his book down, papers coming undone from the bindings. “Mumk, Nubs, and Kebs you three in the front. I’m going to stabstab from behind. We’ll take this grobs just like we got those gobbos from Snakehole.”

Tense moments tick by. Bilik is hiding behind the throne, Krigs mostly forgotten about him. Every so often they hear a yell or a scream, then silence. Voices from behind the door, not high pitched goblin voices. No, deep man voices, reedy, gnome voices. Silence. Mumk and Nubs ready throwsticks, the room is quiet, tense, somethings about to…

The door swings open, a jovial gnome, tries to dodge the throwsticks, but there’s a woman behind them further into the common room. She’s a squishier target, I may stab her. But there’s a human, in metal armor. Damn it will be hard to get by him without getting beaned. Kebs goes to the door to block more invaders coming in and gets yanked out by his ears by a dwarf. That’s uncalled for thinks Bilik. The floor becomes as slick as a the mudshoot after the rains. Bilik starts to slide to the side, where the books have sopped up a little of the grease that now covers most of the throne room.

From the doorway, a small red container floats through the air. Time almost slows as the vial heads straight towards Bilik. Why are they throwing bottles now? Then all is fire and flame. As he rolls on the ground to put the fire out more grease coats him. The fire burns all the brighter…

“Thistle is safe for as long as we’re here!” shouts Ophedes as he lifts his third glass of mead. “The goblins fled into the forests covered in their own excrement and leaderless!” Cheers from the few farmers, who are able to make it out of bed.
Riceak smiles and turns away, back to Squire Jern. “We found some books in that old depot. And a heap of goblins. We burned the former, and chased away the latter. If they give you any more trouble, send word, and we shall return.”

Horace turns to Cara, “But, what are we going to do about the book?” he says quietly. He looks pointedly at the satchel that holds the strange locked book. “Bring it back to the Baron, I think” Cara shrugs. “There’s definitely more to this than just a book.”

The Way I see it, by Ricaek.

Gary, Ophedes the rogue
Simon, Horace the cleric
Richard, Ricaek the fighter
Leah, Cora the sorceress

Start out in the town of Feather Falls Located in the “Dalelands”. The group is visited from Borden, head farmer of the hamlet of Thistle. His village has been ravaged by a plague, and the crops are in disarray. Local goblins have claimed responsibility for the plague. Said goblins are now demanding ransom. The goblin leader known as Belig schedules a delivery of demanded goods. The Barron of Feather Falls, Barren Wildhurst offers to send the party on quest to deliver goods and stop the plague. That night he takes the party aside and in private asks them to investigate a Storehouse that is nearby the ravaged hamlet of Thistle. He claims he was sent to destroy that storehouse many years ago but failed to complete his mission. He leaves the party with his signet ring which is the key to the storehouse. The party gets ready and travels the next day to Thistle. No events on the way despite rigorous planning for possible raids. Adventuring party arrives at the hamlet of thistle. Animals and people are visibly sick, it would seem they are afflicted with an unknown disease. After some investigation it was determined that the food and water sources were to blame for the disease as there condition was poor. The cleric Horace purifies food and water for the people while the sorceress Cora impresses people with her magical skills. Eventually they head out again with the squire Jern to deliver the goods to Belig the goblin. After dropping off the supplies/goods and observing where the goblins went they split and track the goblins back to camp. Once approaching the camp they find it being attacked by murk dwellers with a taste for blood. After beating back the murk dwellers and capturing the goblin leader they interrogate him. He reveals that he is working for some agency that is stationed out of the area of interest the Barren was discussing. After a day of rest and regrouping the party heads out to that mysterious landmark.

Muck raking and a bad day.

The party arrived at Thistle and dispensed the supplies to the sickened town. Squire Jern was grateful for the Baron’s help, and for the protection that the PC’s afforded the wagon as it made its way to Thistle. Horace administered what healing he could while Cara threw some magic tricks about. The next day, Squire Jern was scheduled to give Belig the Brute his weekly tribute and asked the party to take care of the belligerent goblin.

The PC’s went with the Squire and stood by as Belig and his gang made off with four bags of loot, with Ophedes quietly stalking him. A small ways away the group of goblins fell into a pit trap, between a few hills and the first battle of the game was on!

A tribe of muckdwellers had dug out a pit, noticing that a goblin would always come this way, about once a week with bags of food and other stuff and so wanted to waylay them. The PC’s saw this wanted to get the loot back as well. Muckdwellers are incredibly hard to hit but not very hardy and went down with one hit, once hit. Belig was also having an incredibly bad day. He fell into the pit, scrambled out, was greased and slipped back in, scrambled out, was shot in the leg, and fell back in, and finally was able to sneak away, while the rest of the party was dealing with the remaining muckdwellers. He was finally tracked down not to far away in a small thicket, licking his wounds, but was quickly subdued and brought back to Thistle for some frontier justice. The group took a rest overnight, celebrating their victory, but knowing that it was not the end of their journey. Early in the morning they set out…

We faded out the session as the heroes pushed aside the vines covering the opening to the redoubt and walked into the gloom beyond.

First Foray into the Forgotten Realms

Baron Wildhurst takes another long swig of his fortified wine. The fine vintage was brought in from Shadow Dale. It’s complexity was lost on the man who himself was lost in thought. How did it come to this? What could he have done differently? A lot, apparently.

His brothers death… Thats not on his hands is it? He had caused many a mans death, to be sure, but did he bring about his brothers demise? It had seemed like an accident, and he had a lot of things going on that he couldn’t really think about it sixteen years ago.

But now, sitting with the crown in his hand, and the invitation on his desk, it seems to make sense. The House of the Circlet tutored him on the finer points of diplomacy and manipulation. He seemed to have good fortune whenever making business deals. Where was that place he was sent to burn? “I wonder if there’s anything left there…” he mumbles to himself. He can’t go, they’d know. Who to send then?

Rice Fletcher, the studious dwarf. He owes me a favor, he muses, and he knows how to keep a secret. Good.

Cara the Sorcerer. She’s too canny by half. She’s looking for adventure, and I think this may suit her well.

Ophedes the sneak. I only just put him in the stocks. The little punk was trying to sink cargo that was waiting to be unloaded off the high docks. I could let him free if he did this thing for me. Short leash though, and make sure that he doesn’t try to pocket anything.

Finally, Horace, my friend. The House wanted me to groom him the same way they groomed me. Is he my replacement? Well, at least he can know the truth. Who he really serves.

No, if I send them, they’ll be followed. But wasn’t Thistle having issues with sickness? Baron, Boron? Borden, yes. Borden was in yesterday to tell me Thistle was sick. And Thistle is just a stones throw from the redoubt. I can use that as a cover and they can get me the answers I seek.

Well, I’ll have them sent for tomorrow and make the introductions. Now though, I need more wine.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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